Tech review: Story Skeleton
I started using virtual index cards back in 2006 when planning for my first NaNoWriMo, and I still find them a useful way of managing a big project like a novel. I like physical index cards as well, but they’re a pain to carry around with you – which is where an app like Story Skeleton comes in.
is an iPhone app that allows you create and export outlines in a variety of formats, including as a Scrivener .scriv project. It’s this that first interested me, and I used it for an initial outline of The Prince of Lies.
Overall it’s quite a nice little app. The design is a bit fussy in some respects – on a small screen, I prefer the controls to adhere more closely to Apple conventions – but not difficult to get the hang of. You can display cards fullscreen and swipe between them, or list them as thumbnails (see screenshot, right) and scroll up and down.
There’s no hierarchical structure, however. If you want to assign scenes to chapters or acts, a workaround is to set up “card types” (a customisable list of categories), but then of course you have to recategorise cards when you move them. It’s also iPhone-only – you can use it on an iPad but the whole interface gets resized to fit the large screen and is therefore rather blurry.
Another point against it from my point of view is that whilst it has import and export capabilities, it doesn’t actually sync with Scrivener as such – you can only import outlines previously created in StorySkeleton and exported in its custom format (e.g. as backup). As a result, I found it useful for quick’n’dirty outlining at the beginning of a project, but the limitations of both synchronisation and screen real-estate mean that it doesn’t really fit well into my workflow.
StorySkeleton is available from the iTunes App Store, currently priced at $2.99.